Jakob Hedeby's Portfolio
  • Home
  • Games
    • Sands Adrift
    • Fall Gals
    • Hydrofall
  • Contact Info
...
Sands Adrift
Made in Unity as part of my master's and released on itch.io.

This game is made as part of a special Semester in DADIU. The point of the special semester is learning to work in big teams.
I primarily worked on the movement of the player, Optimization of the spirits in the world.

...
Fall Gals
Made in Simple Render Engine as part of my master's.

This game is made as part of the course 'Game Programming'. The course is about learning some of the more low-level things that happens in an engine. The game itself is made in Simple Render Engine.
The engine lends itself very well to be used to learn about some of the intricacies of the different parts of a game engine.
I primarily worked on integration of a physics engine into Simple Render Engine and the player controller.

...
Hydrofall
Made in Unity as part of my master's.

This game was made as part of my master thesis.
The aim of was to explore the idea of creating a survival & Action-RPG game spreading awareness of water pollution while also being fun.
I generally worked on most systems in this game, but my highlight is the ability system.